Season is a beautiful bicycling adventure where you explore & document a doomed world.
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skyheartstar13 asked:
Orange: I really love No Man’s Sky at the moment
Yellow: Sunset or late at night because I love going for walks at night on campus and I love to stargaze
Yellow-Green: I’m sleepy
Sean O'Connell still has the best weigh-in stare downs
You guys, he’s back!

I didn’t know that I needed to see this until I saw it.
To put it simple. You DONT have to act tuff. To be a tough guy. haha
So I looked this guy up. First, not shown in the first gif is the fact that he’s just wearing regular pants:

Also, he’s written a sci-fi novel and has spent time in Africa building a school and orphanage for abused teenage girls. So, good for that guy.

don’t go to art school. pirate some drawing programs. buy a cheap tablet off of craigslist. take furry porn commissions. draw some wolf cocks. start a patreon. make ten thousand dollars a month. retire at the age of 25. buy an island with your dog dick money. invest in indie games. buy stock in mojang. fly to sweden and hang out with notch. become notch’s friend. have him buy you things because he’s desperate to have friends and doesn’t want to lose you. open notch’s mind. shape him in to a good person. get married to notch. give notch the spark to create a new game. become the artist for notch’s new game. it’s a furry hentai game. start a kickstarter and make another ten thousand dollars. run off with the money. buy another island. draw more dog dicks. get out there. live.
shoot the dog
I haven’t seen gifs highlighting this yet, so these are the first gifs I’ve made in over a year.
one thing i think is interesting, as someone who basically grew up playing video games non-stop, is how some types of video game just don’t gel with people
like, it’s easy to forget that, even though i’m pretty bad at most games, that my skill at handling video games is definitely “above average.” as much as i hate to put it like this, i’d say my experience level is at “expert” solely because I can pick up any game controller and understand how to use it with no additional training.
a friend of mine on twitter posted a video of him stuck on a part of samus returns. the tutorial area where it teaches you how to ledge-grab. the video is of him jumping against the wall, doing everything but grabbing the ledge, and him getting frustrated
i’ve been playing games all my life, so i’d naturally intuit that i should jump towards the ledge to see what happens
but he doesn’t do that.
it’s kinda making me realize that as games are becoming more complex and controllers are getting more buttons, games are being designed more and more for people who already know how to play them and not people with little to no base understanding of the types of games they’re playing
so that’s got me thinking: should video games assume that you have zero base knowledge of video games and try to teach you from there? should Metroid: Samus Returns assume that you already know how to play a Metroid game and base its tutorial around that, or should it assume that you’ve never even played Mario before?
it’s got me thinking about that Cuphead video again. you know the one. to anyone with a lot of experience with video games, especially 2D ones, we would naturally intuit that one part of the tutorial to require a jump and a dash at the same time.
but most people lack that experience and that learned intuition and might struggle with that, and that’s something a lot of people forget to consider.
it reminds me a bit of the “land of Punt” that I read about in this Tumblr post. Egypt had this big trading partner back in the day called Punt and they wrote down everything about it except where it was, because who doesn’t know where Punt is? and now, we have no idea where it was, because everyone in Egypt assumed everyone else knew.
take that same line of thinking with games: “who doesn’t know how to play a 2D platform game?” nobody takes in to consideration the fact that somebody might not know how to play a 2D game on a base level, because that style of gameplay is thoroughly ingrained in to the minds of the majority of gamers. and then the Cuphead situation happens.
the point of this post isn’t to make fun of anybody, but to ask everyone to step back for a second and consider that things that they might not normally consider. as weird as it is to think about for people that grew up playing video games, anyone who can pick up a controller with thirty buttons on it and not get intimidated is actually operating at an expert level. if you pick up a playstation or an Xbox controller and your thumbs naturally land on the face buttons and the analog stick and your index fingers naturally land on the trigger buttons, that is because you are an expert at operating a complex piece of machinery. you have a lifetime of experience using this piece of equipment, and assuming that your skill level is the base line is a problem.
that assumption is rapidly becoming a problem as games become more complex. it’s something that should be considered when talking about games going forward. games should be accessible, but it’s reaching a point where even Nintendo games are assuming certain levels of skill without teaching the player the absolute basics. basics like “what is an analog stick” and “where should my fingers even be on this controller right now.”
basically what i’m saying is that games are becoming too complex for new players to reasonably get in to and are starting to assume skill levels higher than what should be considered the base line. it’s becoming a legitimate problem that shouldn’t be laughed at and disregarded. it’s very easy to forget that thing things YOU know aren’t known by everyone and that idea should be taken in to consideration when talking about video games.
A few years back I played a New Super Mario Bros. game with my sister and mother. We don’t really play video games together, like, at all, so this was a unique experience.
My mom…. had a LOT of difficulties with the controls even on the base levels and I had to guide her through quite a bit. This was even in spite of the fact that she used to play the very first Super Mario Bros. quite a bit during that era.
The original Super Mario Bros.’s first level in particular is so famous for a good reason. It was specifically designed to guide you through the basics in a subtle manner; place the Goombas where you can easily run into them from the getgo and find out they’re Bad without losing a ton of progress. The first powerup’s placed in a way that makes it easy to run into by accident upon it spawning and make you realize that Oops! Some mushroom things ARE good! The question mark in question that you get it from is super conspicuous as well.
And all sorts of similar things all throughout the level. I forget all the specifics, but it’s been analyzed to hell and back. It’s worth looking up and reading about if you’re curious.
Anyway, my experience with watching my mom play (and to a certain extent my sister too since she only casually plays video games) made me realize this exact point that you’re making. It would do the industry a lot of favors to add more accessible learning curves to their games, even if just through optional tutorials.
He just shit on your whole life, bitch.
Ok so for those of you who are also bad with following social cues and don’t get how he destroyed her
The gifs are from Project Runway, and the woman is a judge who is supposed to be offering useful critique regarding what the man has made. In the first gif, she insults the colour of the lace, and offers no useful advice, like a proper critique should. She’s supposed to be helping him, and is instead using her authority to insult him. In the second gif, he thanks her, which calls out the fact that she was supposed to give advice and didn’t, and that she is now in the wrong. In the third gif, she’s assumed that he’s arrogant, and attempts drives in the insult by pointing out she wasn’t complementing him, but instead sets herself up to get rekt. In the fourth gif, he points out that he didn’t take it as a compliment, thus subtly calling her out on the fact that she wasn’t delivering the critique she was supposed to give, and was instead being a bitch for the sake of being a bitch, and also making it clear that SHE KNEW she wasn’t doing her job. All in a way where he can’t be called on being rude to a judge.
The fifth gif is her realising just how much she’s fucked herself over.
the fifth gif is her
realising just how much she’s
fucked herself over
^Haiku^bot^8. I detect haikus with 5-7-5 format. Sometimes I make mistakes.
Help keep my meatbag slave alive.
Contact | HAIKU BOT NO | Good bot! | Beep-boop!
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How To: P.T. with Joel, Adam & Kerry
I’m just gonna say, Kerry, karma is a bitch… That’s all I’m gonna say.
Kerry’s like ‘Ha ha, I’m just gonna fuck with Joel and Adam the whole time and it’s gonna be really funny’.
First time making GIFs in almost a year!
I had a dream last night that the new hot meme was editing silver metallic balloons shaped like letters that said “BIG FUCK” into the background of gifs/photographs. And it became this a contest among editors to see who could make the most realistic balloon edit. Like ppl would be putting them in the background of a gif and having them sway in the wind and giving them shadows. So there were just a ton of pictures that were completely normal except somewhere in the background there was “BIG FUCK”

IT WAS LIKE THIS
I’ve had a couple friends request Big_Fuck.png so here you go:

Geometric GIFs by Florian de Looij
Designer Florian de Looij’s playful GIFs’ geometrical nature lends itself to designing an interesting GIF. By transforming, regenerating, slicing and altering the shape of each figure into smaller singular representations of the whole, the artist creates a fun setting. Deviating from a cold standard design, where mainly the colors black, white and silver are used Florian de Looij implements a vibrant scheme to rejuvenate the typical geometric GIF.
View the artist’s entire portfolio here!

