valve just straight up copying nintendo’s homework now
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i feel like the history of nintendo is coming up with a unique and cool way to play video games until somebody copies them and does it better and then nintendo just has to rely on their exclusives until they come up with another thing. they deserve to get one-upped by valve because of how insane they are with copyright enforcement though
i was really enamored with too-much-green‘s chikorita varieties, so to get a break from all the work im bogged down with i decided to take a crack at doing it with my favorite pokemon mareep :3c i kept it down to things that could reasonably be bred to get a certain type of wool.
a fancy mareep is what happens when your sheepdog gets a little too friendly with the flock lmao
I saw a post comparing the similarities of the new Steven Universe intro to the Pokemon intro so I got the idea to recreate the Pokemon intro with Steven Universe Clips. It didn’t work as well as I had wanted it to.
I hate Nintendo Switch Online. I hate the lack of optimization. I hate the expensive subscription service. I hate the lack of games. I hate the limited time releases. I hate that it's never gonna have the level of content that the Wii virtual console had. I hate what capitalism has done to gaming.
This collection includes: All the GBA, GB and GBC games currently available on the Switch!!
+ And a few extra bonus!! Mostly from the same series'seses
They're all ready to be played in HD on PC. Just drag and drop the files on the included program
So Pokemon Go came out and I legit walked around for three hours in the dark, met like five of my neighbors also looking for Pokemon, and saw a grown ass man trudge into a pond. What a time to be alive.
nintendo’s plan to make everyone get out the house is working spectacularly if a bit odd.
“Working spectacularly, if a bit odd” is Nintendo’s entire goddamn business model.
The “Pokemon Go is a huge security risk” POST IS BS
It is another Tumblr scare thing to play on people’s paranoia.
Niantic is AFFILIATED WITH GOOGLE.
“
In September 2015, it was announced that Niantic is co-developing Pokémon GO with Nintendo and The Pokémon Company for iOS and Android.[20] The following month, Niantic announced Google, Nintendo, and The Pokémon Company would invest $30 million
“
GOOGLE IS ON BOARD WITH THIS. Google has security systems in place.
Also, the info that the post says the app gets? EVERY APP GETS THIS INFO.
Don’t spread this post and dont make people scared to play a game that could help so many people.
Pokemon is coming to Nintendo Switch in 2018
this s the funniest post on this website
what the fuck is this
is this gameplay footage
one thing i think is interesting, as someone who basically grew up playing video games non-stop, is how some types of video game just don’t gel with people
like, it’s easy to forget that, even though i’m pretty bad at most games, that my skill at handling video games is definitely “above average.” as much as i hate to put it like this, i’d say my experience level is at “expert” solely because I can pick up any game controller and understand how to use it with no additional training.
a friend of mine on twitter posted a video of him stuck on a part of samus returns. the tutorial area where it teaches you how to ledge-grab. the video is of him jumping against the wall, doing everything but grabbing the ledge, and him getting frustrated
i’ve been playing games all my life, so i’d naturally intuit that i should jump towards the ledge to see what happens
but he doesn’t do that.
it’s kinda making me realize that as games are becoming more complex and controllers are getting more buttons, games are being designed more and more for people who already know how to play them and not people with little to no base understanding of the types of games they’re playing
so that’s got me thinking: should video games assume that you have zero base knowledge of video games and try to teach you from there? should Metroid: Samus Returns assume that you already know how to play a Metroid game and base its tutorial around that, or should it assume that you’ve never even played Mario before?
it’s got me thinking about that Cuphead video again. you know the one. to anyone with a lot of experience with video games, especially 2D ones, we would naturally intuit that one part of the tutorial to require a jump and a dash at the same time.
but most people lack that experience and that learned intuition and might struggle with that, and that’s something a lot of people forget to consider.
it reminds me a bit of the “land of Punt” that I read about in this Tumblr post. Egypt had this big trading partner back in the day called Punt and they wrote down everything about it except where it was, because who doesn’t know where Punt is? and now, we have no idea where it was, because everyone in Egypt assumed everyone else knew.
take that same line of thinking with games: “who doesn’t know how to play a 2D platform game?” nobody takes in to consideration the fact that somebody might not know how to play a 2D game on a base level, because that style of gameplay is thoroughly ingrained in to the minds of the majority of gamers. and then the Cuphead situation happens.
the point of this post isn’t to make fun of anybody, but to ask everyone to step back for a second and consider that things that they might not normally consider. as weird as it is to think about for people that grew up playing video games, anyone who can pick up a controller with thirty buttons on it and not get intimidated is actually operating at an expert level. if you pick up a playstation or an Xbox controller and your thumbs naturally land on the face buttons and the analog stick and your index fingers naturally land on the trigger buttons, that is because you are an expert at operating a complex piece of machinery. you have a lifetime of experience using this piece of equipment, and assuming that your skill level is the base line is a problem.
that assumption is rapidly becoming a problem as games become more complex. it’s something that should be considered when talking about games going forward. games should be accessible, but it’s reaching a point where even Nintendo games are assuming certain levels of skill without teaching the player the absolute basics. basics like “what is an analog stick” and “where should my fingers even be on this controller right now.”
basically what i’m saying is that games are becoming too complex for new players to reasonably get in to and are starting to assume skill levels higher than what should be considered the base line. it’s becoming a legitimate problem that shouldn’t be laughed at and disregarded. it’s very easy to forget that thing things YOU know aren’t known by everyone and that idea should be taken in to consideration when talking about video games.
A few years back I played a New Super Mario Bros. game with my sister and mother. We don’t really play video games together, like, at all, so this was a unique experience.
My mom…. had a LOT of difficulties with the controls even on the base levels and I had to guide her through quite a bit. This was even in spite of the fact that she used to play the very first Super Mario Bros. quite a bit during that era.
The original Super Mario Bros.’s first level in particular is so famous for a good reason. It was specifically designed to guide you through the basics in a subtle manner; place the Goombas where you can easily run into them from the getgo and find out they’re Bad without losing a ton of progress. The first powerup’s placed in a way that makes it easy to run into by accident upon it spawning and make you realize that Oops! Some mushroom things ARE good! The question mark in question that you get it from is super conspicuous as well.
And all sorts of similar things all throughout the level. I forget all the specifics, but it’s been analyzed to hell and back. It’s worth looking up and reading about if you’re curious.
Anyway, my experience with watching my mom play (and to a certain extent my sister too since she only casually plays video games) made me realize this exact point that you’re making. It would do the industry a lot of favors to add more accessible learning curves to their games, even if just through optional tutorials.
I have to say that I thought the Gaming Bed would be a lot more than starting at under $600. Bauhutte, a Japanese gaming furniture company, promotes the bed to gamers who don’t want to have to get up from their beds to get to their gaming desks.

Instead, they can stay in Bauhutte’s gaming bed, which comes with headphone hangers, cup holders and a desk for gaming screens. I would say that this is the basic model.

Bauhutte is offering the ultimate gaming bed packed with snacks, drink holders, speakers, desk space for multiple screens and even a cozy blanket. This model can run over $1,100.

The gaming bed means gamers can play non-stop without having to leave for pesky interruptions like eating or sleeping - only the call of nature might lure them away as the bed does not currently feature a bathroom.

A metallic arm attached to the bed can mount a tablet screen above a person’s face so they never have to actually get up.
The price includes a cozy $40 bed blanket.
The blanket, in reality is a hooded, full-body suit.

The “ultimate bed” caters to more serious gamers, with the addition of a ‘gaming wagon’ that can hold a 'large amount of sweets and drinks.’

Or, you can opt for the reclining chair model.









